7 #ifndef MML_ACTION_STATE 8 #define MML_ACTION_STATE 13 _AS_DeadDown = 0x0000,
14 _AS_DeadLeft = 0x0001,
15 _AS_DeadRight = 0x0002,
17 _AS_DeadUpStar = 0x0004,
18 _AS_DeadUpStarIce = 0x0005,
19 _AS_DeadUpFall = 0x0006,
20 _AS_DeadUpFallHitCamera = 0x0007,
21 _AS_DeadUpFallHitCameraFlat = 0x0008,
22 _AS_DeadUpFallIce = 0x0009,
23 _AS_DeadUpFallHitCameraIce = 0x000A,
26 _AS_RebirthWait = 0x000D,
28 _AS_WalkSlow = 0x000F,
29 _AS_WalkMiddle = 0x0010,
30 _AS_WalkFast = 0x0011,
35 _AS_RunDirect = 0x0016,
36 _AS_RunBrake = 0x0017,
37 _AS_KneeBend = 0x0018,
40 _AS_JumpAerialF = 0x001B,
41 _AS_JumpAerialB = 0x001D,
44 _AS_FallAerial = 0x0020,
45 _AS_FallAerialF = 0x0021,
46 _AS_FallAerialB = 0x0022,
47 _AS_FallSpecial = 0x0023,
48 _AS_FallSpecialF = 0x0024,
49 _AS_FallSpecialB = 0x0025,
50 _AS_DamageFall = 0x0026,
52 _AS_SquatWait = 0x0028,
55 _AS_LandingFallSpecial = 0x002B,
56 _AS_Attack11 = 0x002C,
57 _AS_Attack12 = 0x002D,
58 _AS_Attack13 = 0x002E,
59 _AS_Attack100Start = 0x002F,
60 _AS_Attack100Loop = 0x0030,
61 _AS_Attack100End = 0x0031,
62 _AS_AttackDash = 0x0032,
63 _AS_AttackS3Hi = 0x0033,
64 _AS_AttackS3HiS = 0x0034,
65 _AS_AttackS3S = 0x0035,
66 _AS_AttackS3LwS = 0x0036,
67 _AS_AttackS3Lw = 0x0037,
68 _AS_AttackHi3 = 0x0038,
69 _AS_AttackLw3 = 0x0039,
70 _AS_AttackS4Hi = 0x003A,
71 _AS_AttackS4HiS = 0x003B,
72 _AS_AttackS4S = 0x003C,
73 _AS_AttackS4LwS = 0x003D,
74 _AS_AttackS4Lw = 0x003E,
75 _AS_AttackHi4 = 0x003F,
76 _AS_AttackLw4 = 0x0040,
77 _AS_AttackAirN = 0x0041,
78 _AS_AttackAirF = 0x0042,
79 _AS_AttackAirB = 0x0043,
80 _AS_AttackAirHi = 0x0044,
81 _AS_AttackAirLw = 0x0045,
82 _AS_LandingAirN = 0x0046,
83 _AS_LandingAirF = 0x0047,
84 _AS_LandingAirB = 0x0048,
85 _AS_LandingAirHi = 0x0049,
86 _AS_LandingAirLw = 0x004A,
87 _AS_DamageHi1 = 0x004B,
88 _AS_DamageHi2 = 0x004C,
89 _AS_DamageHi3 = 0x004D,
90 _AS_DamageN1 = 0x004E,
91 _AS_DamageN2 = 0x004F,
92 _AS_DamageN3 = 0x0050,
93 _AS_DamageLw1 = 0x0051,
94 _AS_DamageLw2 = 0x0052,
95 _AS_DamageLw3 = 0x0053,
96 _AS_DamageAir1 = 0x0054,
97 _AS_DamageAir2 = 0x0055,
98 _AS_DamageAir3 = 0x0056,
99 _AS_DamageFlyHi = 0x0057,
100 _AS_DamageFlyN = 0x0058,
101 _AS_DamageFlyLw = 0x0059,
102 _AS_DamageFlyTop = 0x005A,
103 _AS_DamageFlyRoll = 0x005B,
104 _AS_LightGet = 0x005C,
105 _AS_HeavyGet = 0x005D,
106 _AS_LightThrowF = 0x005E,
107 _AS_LightThrowB = 0x005F,
108 _AS_LightThrowHi = 0x0060,
109 _AS_LightThrowLw = 0x0061,
110 _AS_LightThrowDash = 0x0062,
111 _AS_LightThrowDrop = 0x0063,
112 _AS_LightThrowAirF = 0x0064,
113 _AS_LightThrowAirB = 0x0065,
114 _AS_LightThrowAirHi = 0x0066,
115 _AS_LightThrowAirLw = 0x0067,
116 _AS_HeavyThrowF = 0x0068,
117 _AS_HeavyThrowB = 0x0069,
118 _AS_HeavyThrowHi = 0x006A,
119 _AS_HeavyThrowLw = 0x006B,
120 _AS_LightThrowF4 = 0x006C,
121 _AS_LightThrowB4 = 0x006D,
122 _AS_LightThrowHi4 = 0x006E,
123 _AS_LightThrowLw4 = 0x006F,
124 _AS_LightThrowAirF4 = 0x0070,
125 _AS_LightThrowAirB4 = 0x0071,
126 _AS_LightThrowAirHi4 = 0x0072,
127 _AS_LightThrowAirLw4 = 0x0073,
128 _AS_HeavyThrowF4 = 0x0074,
129 _AS_HeavyThrowB4 = 0x0075,
130 _AS_HeavyThrowHi4 = 0x0076,
131 _AS_HeavyThrowLw4 = 0x0077,
132 _AS_SwordSwing1 = 0x0078,
133 _AS_SwordSwing3 = 0x0079,
134 _AS_SwordSwing4 = 0x007A,
135 _AS_SwordSwingDash = 0x007B,
136 _AS_BatSwing1 = 0x007C,
137 _AS_BatSwing3 = 0x007D,
138 _AS_BatSwing4 = 0x007E,
139 _AS_BatSwingDash = 0x007F,
140 _AS_ParasolSwing1 = 0x0080,
141 _AS_ParasolSwing3 = 0x0081,
142 _AS_ParasolSwing4 = 0x0082,
143 _AS_ParasolSwingDash = 0x0083,
144 _AS_HarisenSwing1 = 0x0084,
145 _AS_HarisenSwing3 = 0x0085,
146 _AS_HarisenSwing4 = 0x0086,
147 _AS_HarisenSwingDash = 0x0087,
148 _AS_StarRodSwing1 = 0x0088,
149 _AS_StarRodSwing3 = 0x0089,
150 _AS_StarRodSwing4 = 0x008A,
151 _AS_StarRodSwingDash = 0x008B,
152 _AS_LipStickSwing1 = 0x008C,
153 _AS_LipStickSwing3 = 0x008D,
154 _AS_LipStickSwing4 = 0x008E,
155 _AS_LipStickSwingDash = 0x008F,
156 _AS_ItemParasolOpen = 0x0090,
157 _AS_ItemParasolFall = 0x0091,
158 _AS_ItemParasolFallSpecial = 0x0092,
159 _AS_ItemParasolDamageFall = 0x0093,
160 _AS_LGunShoot = 0x0094,
161 _AS_LGunShootAir = 0x0095,
162 _AS_LGunShootEmpty = 0x0096,
163 _AS_LGunShootAirEmpty = 0x0097,
164 _AS_FireFlowerShoot = 0x0098,
165 _AS_FireFlowerShootAir = 0x0099,
166 _AS_ItemScrew = 0x009A,
167 _AS_ItemScrewAir = 0x009B,
168 _AS_DamageScrew = 0x009C,
169 _AS_DamageScrewAir = 0x009D,
170 _AS_ItemScopeStart = 0x009E,
171 _AS_ItemScopeRapid = 0x009F,
172 _AS_ItemScopeFire = 0x00A0,
173 _AS_ItemScopeEnd = 0x00A1,
174 _AS_ItemScopeAirStart = 0x00A2,
175 _AS_ItemScopeAirRapid = 0x00A3,
176 _AS_ItemScopeAirFire = 0x00A4,
177 _AS_ItemScopeAirEnd = 0x00A5,
178 _AS_ItemScopeStartEmpty = 0x00A6,
179 _AS_ItemScopeRapidEmpty = 0x00A7,
180 _AS_ItemScopeFireEmpty = 0x00A8,
181 _AS_ItemScopeEndEmpty = 0x00A9,
182 _AS_ItemScopeAirStartEmpty = 0x00AA,
183 _AS_ItemScopeAirRapidEmpty = 0x00AB,
184 _AS_ItemScopeAirFireEmpty = 0x00AC,
185 _AS_ItemScopeAirEndEmpty = 0x00AD,
186 _AS_LiftWait = 0x00AE,
187 _AS_LiftWalk1 = 0x00AF,
188 _AS_LiftWalk2 = 0x00B0,
189 _AS_LiftTurn = 0x00B1,
190 _AS_GuardOn = 0x00B2,
192 _AS_GuardOff = 0x00B4,
193 _AS_GuardSetOff = 0x00B5,
194 _AS_GuardReflect = 0x00B6,
195 _AS_DownBoundU = 0x00B7,
196 _AS_DownWaitU = 0x00B8,
197 _AS_DownDamageU = 0x00B9,
198 _AS_DownStandU = 0x00BA,
199 _AS_DownAttackU = 0x00BB,
200 _AS_DownFowardU = 0x00BC,
201 _AS_DownBackU = 0x00BD,
202 _AS_DownSpotU = 0x00BE,
203 _AS_DownBoundD = 0x00BF,
204 _AS_DownWaitD = 0x00C0,
205 _AS_DownDamageD = 0x00C1,
206 _AS_DownStandD = 0x00C2,
207 _AS_DownAttackD = 0x00C3,
208 _AS_DownFowardD = 0x00C4,
209 _AS_DownBackD = 0x00C5,
210 _AS_DownSpotD = 0x00C6,
211 _AS_Passive = 0x00C7,
212 _AS_PassiveStandF = 0x00C8,
213 _AS_PassiveStandB = 0x00C9,
214 _AS_PassiveWall = 0x00CA,
215 _AS_PassiveWallJump = 0x00CB,
216 _AS_PassiveCeil = 0x00CC,
217 _AS_ShieldBreakFly = 0x00CD,
218 _AS_ShieldBreakFall = 0x00CE,
219 _AS_ShieldBreakDownU = 0x00CF,
220 _AS_ShieldBreakDownD = 0x00D0,
221 _AS_ShieldBreakStandU = 0x00D1,
222 _AS_ShieldBreakStandD = 0x00D2,
223 _AS_FuraFura = 0x00D3,
225 _AS_CatchPull = 0x00D5,
226 _AS_CatchDash = 0x00D6,
227 _AS_CatchDashPull = 0x00D7,
228 _AS_CatchWait = 0x00D8,
229 _AS_CatchAttack = 0x00D9,
230 _AS_CatchCut = 0x00DA,
233 _AS_ThrowHi = 0x00DD,
234 _AS_ThrowLw = 0x00DE,
235 _AS_CapturePulledHi = 0x00DF,
236 _AS_CaptureWaitHi = 0x00E0,
237 _AS_CaptureDamageHi = 0x00E1,
238 _AS_CapturePulledLw = 0x00E2,
239 _AS_CaptureWaitLw = 0x00E3,
240 _AS_CaptureDamageLw = 0x00E4,
241 _AS_CaptureCut = 0x00E5,
242 _AS_CaptureJump = 0x00E6,
243 _AS_CaptureNeck = 0x00E7,
244 _AS_CaptureFoot = 0x00E8,
245 _AS_EscapeF = 0x00E9,
246 _AS_EscapeB = 0x00EA,
248 _AS_EscapeAir = 0x00EC,
249 _AS_ReboundStop = 0x00ED,
250 _AS_Rebound = 0x00EE,
251 _AS_ThrownF = 0x00EF,
252 _AS_ThrownB = 0x00F0,
253 _AS_ThrownHi = 0x00F1,
254 _AS_ThrownLw = 0x00F2,
255 _AS_ThrownLwWomen = 0x00F3,
257 _AS_Ottotto = 0x00F5,
258 _AS_OttottoWait = 0x00F6,
259 _AS_FlyReflectWall = 0x00F7,
260 _AS_FlyReflectCeil = 0x00F8,
261 _AS_StopWall = 0x00F9,
262 _AS_StopCeil = 0x00FA,
263 _AS_MissFoot = 0x00FB,
264 _AS_CliffCatch = 0x00FC,
265 _AS_CliffWait = 0x00FD,
266 _AS_CliffClimbSlow = 0x00FE,
267 _AS_CliffClimbQuick = 0x00FF,
268 _AS_CliffAttackSlow = 0x0100,
269 _AS_CliffAttackQuick = 0x0101,
270 _AS_CliffEscapeSlow = 0x0102,
271 _AS_CliffEscapeQuick = 0x0103,
272 _AS_CliffJumpSlow1 = 0x0104,
273 _AS_CliffJumpSlow2 = 0x0105,
274 _AS_CliffJumpQuick1 = 0x0106,
275 _AS_CliffJumpQuick2 = 0x0107,
276 _AS_AppealR = 0x0108,
277 _AS_AppealL = 0x0109,
278 _AS_ShoulderedWait = 0x010A,
279 _AS_ShoulderedWalkSlow = 0x010B,
280 _AS_ShoulderedWalkMiddle = 0x010C,
281 _AS_ShoulderedWalkFast = 0x010D,
282 _AS_ShoulderedTurn = 0x010E,
283 _AS_ThrownFF = 0x010F,
284 _AS_ThrownFB = 0x0110,
285 _AS_ThrownFHi = 0x0111,
286 _AS_ThrownFLw = 0x0112,
287 _AS_CaptureCaptain = 0x0113,
288 _AS_CaptureYoshi = 0x0114,
289 _AS_YoshiEgg = 0x0115,
290 _AS_CaptureKoopa = 0x0116,
291 _AS_CaptureDamageKoopa = 0x0117,
292 _AS_CaptureWaitKoopa = 0x0118,
293 _AS_ThrownKoopaF = 0x0119,
294 _AS_ThrownKoopaB = 0x011A,
295 _AS_CaptureKoopaAir = 0x011B,
296 _AS_CaptureDamageKoopaAir = 0x011C,
297 _AS_CaptureWaitKoopaAir = 0x011D,
298 _AS_ThrownKoopaAirF = 0x011E,
299 _AS_ThrownKoopaAirB = 0x011F,
300 _AS_CaptureKirby = 0x0120,
301 _AS_CaptureWaitKirby = 0x0121,
302 _AS_ThrownKirbyStar = 0x0122,
303 _AS_ThrownCopyStar = 0x0123,
304 _AS_ThrownKirby = 0x0124,
305 _AS_BarrelWait = 0x0125,
307 _AS_BuryWait = 0x0127,
308 _AS_BuryJump = 0x0128,
309 _AS_DamageSong = 0x0129,
310 _AS_DamageSongWait = 0x012A,
311 _AS_DamageSongRv = 0x012B,
312 _AS_DamageBind = 0x012C,
313 _AS_CaptureMewtwo = 0x012D,
314 _AS_CaptureMewtwoAir = 0x012E,
315 _AS_ThrownMewtwo = 0x012F,
316 _AS_ThrownMewtwoAir = 0x0130,
317 _AS_WarpStarJump = 0x0131,
318 _AS_WarpStarFall = 0x0132,
319 _AS_HammerWait = 0x0133,
320 _AS_HammerWalk = 0x0134,
321 _AS_HammerTurn = 0x0135,
322 _AS_HammerKneeBend = 0x0136,
323 _AS_HammerFall = 0x0137,
324 _AS_HammerJump = 0x0138,
325 _AS_HammerLanding = 0x0139,
326 _AS_KinokoGiantStart = 0x013A,
327 _AS_KinokoGiantStartAir = 0x013B,
328 _AS_KinokoGiantEnd = 0x013C,
329 _AS_KinokoGiantEndAir = 0x013D,
330 _AS_KinokoSmallStart = 0x013E,
331 _AS_KinokoSmallStartAir = 0x013F,
332 _AS_KinokoSmallEnd = 0x0140,
333 _AS_KinokoSmallEndAir = 0x0141,
335 _AS_EntryStart = 0x0143,
336 _AS_EntryEnd = 0x0144,
337 _AS_DamageIce = 0x0145,
338 _AS_DamageIceJump = 0x0146,
339 _AS_CaptureMasterhand = 0x0147,
340 _AS_CapturedamageMasterhand = 0x0148,
341 _AS_CapturewaitMasterhand = 0x0149,
342 _AS_ThrownMasterhand = 0x014A,
343 _AS_CaptureKirbyYoshi = 0x014B,
344 _AS_KirbyYoshiEgg = 0x014C,
345 _AS_CaptureLeadead = 0x014D,
346 _AS_CaptureLikelike = 0x014E,
347 _AS_DownReflect = 0x014F,
348 _AS_CaptureCrazyhand = 0x0150,
349 _AS_CapturedamageCrazyhand = 0x0151,
350 _AS_CapturewaitCrazyhand = 0x0152,
351 _AS_ThrownCrazyhand = 0x0153,
352 _AS_BarrelCannonWait = 0x0154,
357 _AS_WaitItem = 0x0159,
358 _AS_SquatWait1 = 0x015A,
359 _AS_SquatWait2 = 0x015B,
360 _AS_SquatWaitItem = 0x015C,
361 _AS_GuardDamage = 0x015D,
362 _AS_EscapeN = 0x015E,
363 _AS_AttackS4Hold = 0x015F,
364 _AS_HeavyWalk1 = 0x0160,
365 _AS_HeavyWalk2 = 0x0161,
366 _AS_ItemHammerWait = 0x0162,
367 _AS_ItemHammerMove = 0x0163,
368 _AS_ItemBlind = 0x0164,
369 _AS_DamageElec = 0x0165,
370 _AS_FuraSleepStart = 0x0166,
371 _AS_FuraSleepLoop = 0x0167,
372 _AS_FuraSleepEnd = 0x0168,
373 _AS_WallDamage = 0x0169,
374 _AS_CliffWait1 = 0x016A,
375 _AS_CliffWait2 = 0x016B,
376 _AS_SlipDown = 0x016C,
378 _AS_SlipTurn = 0x016E,
379 _AS_SlipDash = 0x016F,
380 _AS_SlipWait = 0x0170,
381 _AS_SlipStand = 0x0171,
382 _AS_SlipAttack = 0x0172,
383 _AS_SlipEscapeF = 0x0173,
384 _AS_SlipEscapeB = 0x0174,
385 _AS_AppealS = 0x0175,
386 _AS_Zitabata = 0x0176,
387 _AS_CaptureKoopaHit = 0x0177,
388 _AS_ThrownKoopaEndF = 0x0178,
389 _AS_ThrownKoopaEndB = 0x0179,
390 _AS_CaptureKoopaAirHit = 0x017A,
391 _AS_ThrownKoopaAirEndF = 0x017B,
392 _AS_ThrownKoopaAirEndB = 0x017C,
393 _AS_ThrownKirbyDrinkSShot = 0x017D,
394 _AS_ThrownKirbySpitSShot = 0x017E,
ActionState
Definition: action_state.h:11