Melee Modding Library
2.0.0
A C library for modding Super Smash Bros Melee
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▼ src | |
action_state.h | List of action states, , |
ai.h | Automated player |
controller.h | Emulate a player's controller |
error.h | Handle run-time errors |
game_state.h | Track the state of in game variables |
gctypes.h | Data types for the gamecube |
input_queue.h | Queue inputs for a specific port |
logic.h | Defines structs for AI logic |
math.h | Useful math functions |
matrix.h | Support for matrix and vector operations |
melee_info.h | Game Information |
moves.h | Common input sequences |
native_functions.h | Pointers to in game functions |
native_functions_102.h | Pointers to in game functions (NTSC 1.02) |
native_functions_PAL.h | Pointers to in game functions (PAL) |
print.h | Print output |
profile.h | Measure performance of code |
random.h | Random number generation |
state_check.h | Check game states |
string.h | Handle all string operations |
system.h | System level functions |
unit_test.h | Macros for unit testing |
version.h | Store the library version |