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Melee Modding Library
2.0.0
A C library for modding Super Smash Bros Melee
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| ▼ src | |
| action_state.h | List of action states, , |
| ai.h | Automated player |
| controller.h | Emulate a player's controller |
| error.h | Handle run-time errors |
| game_state.h | Track the state of in game variables |
| gctypes.h | Data types for the gamecube |
| input_queue.h | Queue inputs for a specific port |
| logic.h | Defines structs for AI logic |
| math.h | Useful math functions |
| matrix.h | Support for matrix and vector operations |
| melee_info.h | Game Information |
| moves.h | Common input sequences |
| native_functions.h | Pointers to in game functions |
| native_functions_102.h | Pointers to in game functions (NTSC 1.02) |
| native_functions_PAL.h | Pointers to in game functions (PAL) |
| print.h | Print output |
| profile.h | Measure performance of code |
| random.h | Random number generation |
| state_check.h | Check game states |
| string.h | Handle all string operations |
| system.h | System level functions |
| unit_test.h | Macros for unit testing |
| version.h | Store the library version |
1.8.11