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Melee Modding Library
2.0.0
A C library for modding Super Smash Bros Melee
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| CAI | Holds all information about an AI |
| CController | Represents the state of a controller |
| CControllerInput | A single controller input made by the queue |
| CFunctionArg | Function Argument |
| CFunctionCall | Describes a function call |
| CGameState | In game variables |
| CInputQueue | Manages a list of inputs |
| CLogic | Describes simple if-then logic |
| CMatrix | A matrix of 32-bit floating-point values |
| CMove | Represents a single move (string of timed inputs) |
| CPlatform | Platform information |
| CPlayerBlock | Variables contained in "player block" |
| CPlayerData | Variables contained in "player data" |
| CPoint | Struct containing the coordinates of a point |
| CProfile | Key information about code performance |
| CRawInput | Represent an input in its minimal form |
| CStage | Stage Information |
| CVector | A vector of 32-bit floating-point values |
1.8.11