Melee Modding Library
2.0.0
A C library for modding Super Smash Bros Melee
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Files | |
file | action_state.h [code] |
List of action states, ,. | |
file | ai.h [code] |
Automated player. | |
file | controller.h [code] |
Emulate a player's controller. | |
file | error.h [code] |
handle run-time errors | |
file | game_state.h [code] |
Track the state of in game variables. | |
file | gctypes.h [code] |
Data types for the gamecube. | |
file | input_queue.h [code] |
Queue inputs for a specific port. | |
file | logic.h [code] |
Defines structs for AI logic. | |
file | math.h [code] |
Useful math functions. | |
file | matrix.h [code] |
Support for matrix and vector operations. | |
file | melee_info.h [code] |
Game Information. | |
file | moves.h [code] |
Common input sequences. | |
file | native_functions.h [code] |
Pointers to in game functions. | |
file | native_functions_102.h [code] |
Pointers to in game functions (NTSC 1.02) | |
file | native_functions_PAL.h [code] |
Pointers to in game functions (PAL) | |
file | print.h [code] |
Print output. | |
file | profile.h [code] |
Measure performance of code. | |
file | random.h [code] |
Random number generation. | |
file | state_check.h [code] |
Check game states. | |
file | string.h [code] |
Handle all string operations. | |
file | system.h [code] |
System level functions. | |
file | unit_test.h [code] |
Macros for unit testing. | |
file | version.h [code] |
Store the library version. | |