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Melee Modding Library
2.0.0
A C library for modding Super Smash Bros Melee
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Files | |
| file | action_state.h [code] |
| List of action states, ,. | |
| file | ai.h [code] |
| Automated player. | |
| file | controller.h [code] |
| Emulate a player's controller. | |
| file | error.h [code] |
| handle run-time errors | |
| file | game_state.h [code] |
| Track the state of in game variables. | |
| file | gctypes.h [code] |
| Data types for the gamecube. | |
| file | input_queue.h [code] |
| Queue inputs for a specific port. | |
| file | logic.h [code] |
| Defines structs for AI logic. | |
| file | math.h [code] |
| Useful math functions. | |
| file | matrix.h [code] |
| Support for matrix and vector operations. | |
| file | melee_info.h [code] |
| Game Information. | |
| file | moves.h [code] |
| Common input sequences. | |
| file | native_functions.h [code] |
| Pointers to in game functions. | |
| file | native_functions_102.h [code] |
| Pointers to in game functions (NTSC 1.02) | |
| file | native_functions_PAL.h [code] |
| Pointers to in game functions (PAL) | |
| file | print.h [code] |
| Print output. | |
| file | profile.h [code] |
| Measure performance of code. | |
| file | random.h [code] |
| Random number generation. | |
| file | state_check.h [code] |
| Check game states. | |
| file | string.h [code] |
| Handle all string operations. | |
| file | system.h [code] |
| System level functions. | |
| file | unit_test.h [code] |
| Macros for unit testing. | |
| file | version.h [code] |
| Store the library version. | |
1.8.11