Melee Modding Library  2.0.0
A C library for modding Super Smash Bros Melee
src Directory Reference

Files

file  action_state.h [code]
 List of action states, ,.
 
file  ai.h [code]
 Automated player.
 
file  controller.h [code]
 Emulate a player's controller.
 
file  error.h [code]
 handle run-time errors
 
file  game_state.h [code]
 Track the state of in game variables.
 
file  gctypes.h [code]
 Data types for the gamecube.
 
file  input_queue.h [code]
 Queue inputs for a specific port.
 
file  logic.h [code]
 Defines structs for AI logic.
 
file  math.h [code]
 Useful math functions.
 
file  matrix.h [code]
 Support for matrix and vector operations.
 
file  melee_info.h [code]
 Game Information.
 
file  moves.h [code]
 Common input sequences.
 
file  native_functions.h [code]
 Pointers to in game functions.
 
file  native_functions_102.h [code]
 Pointers to in game functions (NTSC 1.02)
 
file  native_functions_PAL.h [code]
 Pointers to in game functions (PAL)
 
file  print.h [code]
 Print output.
 
file  profile.h [code]
 Measure performance of code.
 
file  random.h [code]
 Random number generation.
 
file  state_check.h [code]
 Check game states.
 
file  string.h [code]
 Handle all string operations.
 
file  system.h [code]
 System level functions.
 
file  unit_test.h [code]
 Macros for unit testing.
 
file  version.h [code]
 Store the library version.