Melee Modding Library
2.0.0
A C library for modding Super Smash Bros Melee
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Defines structs for AI logic. More...
#include "gctypes.h"
Go to the source code of this file.
Data Structures | |
union | FunctionArg |
Function Argument. More... | |
struct | FunctionCall |
Describes a function call. More... | |
struct | Logic |
Describes simple if-then logic. More... | |
Defines structs for AI logic.
union FunctionArg |
Function Argument.
This union allows for a function to accept multiple data types as parameters. Since it is marked as a transparent_union it is always passed as a 32-bit integer in the standard registers. Thus, if a function has the signature void foo(u32)
it is valid to call it as foo(FunctionArg)
. However, void bar(float)
would expect the parameter to be in a floating-point register, thus calling bar(FunctionArg)
is not valid.
Data Fields | ||
---|---|---|
u32 | u |
32-bit unsigned integer |
s32 | s |
32-bit signed integer |
f32 | f |
32-bit floating-point value |
void * | p |
pointer (32-bits) |
struct FunctionCall |
Describes a function call.
Allows for a function call to be stored in memory. Essentially, a function pointer with arguments.
Data Fields | ||
---|---|---|
void * | function |
function pointer |
FunctionArg | arg1 |
first argument of function call |
FunctionArg | arg2 |
second argument of function call |
struct Logic |
Describes simple if-then logic.
Essentially captures the behavior of an if statement in a compact struct. This allows for arrays of 'logic' (if-else chain) to be stored in memory and accessed at specific times.
Data Fields | ||
---|---|---|
FunctionCall | condition |
function that returns bool |
FunctionCall | action |
function to call if condition returns true |