Melee Modding Library
2.0.0
A C library for modding Super Smash Bros Melee
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Data types for the gamecube. More...
#include <stdint.h>
Go to the source code of this file.
#define | true 1 |
#define | false 0 |
#define | __bool_true_false_are_defined 1 |
#define | NULL ((void*) 0) |
typedef uint8_t | u8 |
typedef uint16_t | u16 |
typedef uint32_t | u32 |
typedef int8_t | s8 |
typedef int16_t | s16 |
typedef int32_t | s32 |
typedef volatile u8 | vu8 |
typedef volatile u16 | vu16 |
typedef volatile u32 | vu32 |
typedef volatile s8 | vs8 |
typedef volatile s16 | vs16 |
typedef volatile s32 | vs32 |
typedef float | f32 |
typedef double | f64 |
typedef volatile float | vf32 |
typedef volatile double | vf64 |
typedef u32 | size_t |
typedef u32 | bool |
typedef volatile bool | vbool |
Data types for the gamecube.
#define true 1 |
standard types
#define false 0 |
standard types
#define __bool_true_false_are_defined 1 |
standard types
#define NULL ((void*) 0) |
standard types
typedef uint8_t u8 |
standard types
typedef uint16_t u16 |
standard types
typedef uint32_t u32 |
standard types
typedef int8_t s8 |
standard types
typedef int16_t s16 |
standard types
typedef int32_t s32 |
standard types
typedef float f32 |
standard types
typedef double f64 |
standard types
typedef volatile float vf32 |
standard types
typedef volatile double vf64 |
standard types