Melee Modding Library
2.0.0
A C library for modding Super Smash Bros Melee
Main Page
Modules
Data Structures
Files
Examples
Data Structures
Data Structure Index
Data Fields
All
Variables
a
b
c
d
f
h
i
j
k
l
m
n
o
p
q
r
s
t
u
x
y
- a -
action :
Logic
actionCounter :
PlayerData
actionFrame :
PlayerData
actionState :
PlayerData
active :
AI
aiLevel :
PlayerData
analogStickX :
PlayerData
analogStickY :
PlayerData
arg1 :
FunctionCall
arg2 :
FunctionCall
avgTicks :
Profile
- b -
bodyState :
PlayerData
breakoutCountdown :
PlayerData
buttons :
Controller
- c -
capacity :
InputQueue
characters :
AI
condition :
Logic
controller :
AI
,
InputQueue
,
RawInput
costumeID :
PlayerBlock
CstickX :
Controller
cStickX :
PlayerData
CstickY :
Controller
cStickY :
PlayerData
- d -
damageApplied :
PlayerData
damageDirection :
PlayerData
data :
Matrix
,
Vector
- f -
f :
FunctionArg
facingDirection :
PlayerData
flags :
RawInput
frame :
ControllerInput
frameOffset :
RawInput
function :
FunctionCall
- h -
height :
Platform
hitlag :
PlayerData
hitstun :
PlayerData
- i -
inAir :
PlayerData
inputQueue :
AI
inputs :
Move
- j -
jumpSquat :
PlayerData
jumpsUsed :
PlayerData
- k -
knockbackAngle :
PlayerData
- l -
lastPosition :
PlayerData
ledge :
Stage
left :
Platform
lightshieldAmount :
PlayerData
logicCapacity :
AI
logicQueue :
AI
logicSize :
AI
- m -
maxTicks :
Profile
minTicks :
Profile
- n -
name :
Stage
nCol :
Matrix
nRow :
Matrix
numberOfJumps :
PlayerData
numTrials :
Profile
- o -
opponent :
AI
- p -
p :
FunctionArg
percent :
PlayerData
percentForDamageCalc :
PlayerData
platformID :
PlayerData
playerBlock :
GameState
playerCharacter :
PlayerBlock
playerData :
GameState
playerState :
PlayerBlock
port :
AI
,
InputQueue
prevAnalogStickX :
PlayerData
prevAnalogStickY :
PlayerData
- q -
queue :
InputQueue
- r -
resetStickCount :
ControllerInput
right :
Platform
- s -
s :
FunctionArg
shieldSize :
PlayerData
side :
Stage
size :
InputQueue
,
Move
,
Vector
slotType :
PlayerBlock
stage :
GameState
startTick :
Profile
state :
ControllerInput
stickX :
Controller
stickY :
Controller
stocks :
PlayerBlock
- t -
teamID :
PlayerBlock
top :
Stage
- u -
u :
FunctionArg
- x -
x :
Point
- y -
y :
Point
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1.8.11