Melee Modding Library  2.0.0
A C library for modding Super Smash Bros Melee
melee_info.h
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1 
7 #ifndef MML_MELEE_INFO_H
8 #define MML_MELEE_INFO_H
9 
10 #include "gctypes.h"
11 
13 
14 #define DR_MARIO_ID 0
15 #define MARIO_ID 1
16 #define LUIGI_ID 2
17 #define BOWSER_ID 3
18 #define PEACH_ID 4
19 #define YOSHI_ID 5
20 #define DK_ID 6
21 #define FALCON_ID 7
22 #define GANON_ID 8
23 #define FALCO_ID 9
24 #define FOX_ID 10
25 #define NESS_ID 11
26 #define ICE_CLIMBERS_ID 12
27 #define KIRBY_ID 13
28 #define SAMUS_ID 14
29 #define ZELDA_ID 15
30 #define LINK_ID 16
31 #define YOUNG_LINK_ID 17
32 #define PICHU_ID 18
33 #define PIKACHU_ID 19
34 #define PUFF_ID 20
35 #define MEWTWO_ID 21
36 #define MR_GNW_ID 22
37 #define MARTH_ID 23
38 #define ROY_ID 24
39 
40 
42 extern const u8 _sh_length[25];
43 
45 extern const u8 _dj_horizontal[25];
46 
48 extern const u8 _dj_vertical[25];
49 
51 extern const u8 _ledgedash_frames[25];
52 
55 extern const u8 _char_height[25];
56 
58 extern const u8 _dash_frames[25];
59 
60 #endif
uint8_t u8
Definition: gctypes.h:14
Data types for the gamecube.
const u8 _dj_vertical[25]
Definition: melee_info.c:61
const u8 _ledgedash_frames[25]
Definition: melee_info.c:119
const u8 _dash_frames[25]
Definition: melee_info.c:148
const u8 _sh_length[25]
Definition: melee_info.c:3
const u8 _dj_horizontal[25]
Definition: melee_info.c:32
const u8 _char_height[25]
Definition: melee_info.c:90