Melee Modding Library
2.0.0
A C library for modding Super Smash Bros Melee
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Game Information. More...
#include "gctypes.h"
Go to the source code of this file.
Macros | |
#define | DR_MARIO_ID 0 |
#define | MARIO_ID 1 |
#define | LUIGI_ID 2 |
#define | BOWSER_ID 3 |
#define | PEACH_ID 4 |
#define | YOSHI_ID 5 |
#define | DK_ID 6 |
#define | FALCON_ID 7 |
#define | GANON_ID 8 |
#define | FALCO_ID 9 |
#define | FOX_ID 10 |
#define | NESS_ID 11 |
#define | ICE_CLIMBERS_ID 12 |
#define | KIRBY_ID 13 |
#define | SAMUS_ID 14 |
#define | ZELDA_ID 15 |
#define | LINK_ID 16 |
#define | YOUNG_LINK_ID 17 |
#define | PICHU_ID 18 |
#define | PIKACHU_ID 19 |
#define | PUFF_ID 20 |
#define | MEWTWO_ID 21 |
#define | MR_GNW_ID 22 |
#define | MARTH_ID 23 |
#define | ROY_ID 24 |
Variables | |
const u8 | _sh_length [25] |
const u8 | _dj_horizontal [25] |
const u8 | _dj_vertical [25] |
const u8 | _ledgedash_frames [25] |
const u8 | _char_height [25] |
const u8 | _dash_frames [25] |
Game Information.
#define DR_MARIO_ID 0 |
Character Code
#define MARIO_ID 1 |
Character Code
#define LUIGI_ID 2 |
Character Code
#define BOWSER_ID 3 |
Character Code
#define PEACH_ID 4 |
Character Code
#define YOSHI_ID 5 |
Character Code
#define DK_ID 6 |
Character Code
#define FALCON_ID 7 |
Character Code
#define GANON_ID 8 |
Character Code
#define FALCO_ID 9 |
Character Code
#define FOX_ID 10 |
Character Code
#define NESS_ID 11 |
Character Code
#define ICE_CLIMBERS_ID 12 |
Character Code
#define KIRBY_ID 13 |
Character Code
#define SAMUS_ID 14 |
Character Code
#define ZELDA_ID 15 |
Character Code
#define LINK_ID 16 |
Character Code
#define YOUNG_LINK_ID 17 |
Character Code
#define PICHU_ID 18 |
Character Code
#define PIKACHU_ID 19 |
Character Code
#define PUFF_ID 20 |
Character Code
#define MEWTWO_ID 21 |
Character Code
#define MR_GNW_ID 22 |
Character Code
#define MARTH_ID 23 |
Character Code
#define ROY_ID 24 |
Character Code
const u8 _sh_length[25] |
short hop length (i.e. number of frames before landing)
const u8 _dj_horizontal[25] |
horizontal double jump distance
const u8 _dj_vertical[25] |
vertical double jump distance
const u8 _ledgedash_frames[25] |
the frame to press L
const u8 _char_height[25] |
character height
const u8 _dash_frames[25] |
number of frames before dash turns to run