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Melee Modding Library
2.0.0
A C library for modding Super Smash Bros Melee
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Game Information. More...
#include "gctypes.h"Go to the source code of this file.
Macros | |
| #define | DR_MARIO_ID 0 |
| #define | MARIO_ID 1 |
| #define | LUIGI_ID 2 |
| #define | BOWSER_ID 3 |
| #define | PEACH_ID 4 |
| #define | YOSHI_ID 5 |
| #define | DK_ID 6 |
| #define | FALCON_ID 7 |
| #define | GANON_ID 8 |
| #define | FALCO_ID 9 |
| #define | FOX_ID 10 |
| #define | NESS_ID 11 |
| #define | ICE_CLIMBERS_ID 12 |
| #define | KIRBY_ID 13 |
| #define | SAMUS_ID 14 |
| #define | ZELDA_ID 15 |
| #define | LINK_ID 16 |
| #define | YOUNG_LINK_ID 17 |
| #define | PICHU_ID 18 |
| #define | PIKACHU_ID 19 |
| #define | PUFF_ID 20 |
| #define | MEWTWO_ID 21 |
| #define | MR_GNW_ID 22 |
| #define | MARTH_ID 23 |
| #define | ROY_ID 24 |
Variables | |
| const u8 | _sh_length [25] |
| const u8 | _dj_horizontal [25] |
| const u8 | _dj_vertical [25] |
| const u8 | _ledgedash_frames [25] |
| const u8 | _char_height [25] |
| const u8 | _dash_frames [25] |
Game Information.
| #define DR_MARIO_ID 0 |
Character Code
| #define MARIO_ID 1 |
Character Code
| #define LUIGI_ID 2 |
Character Code
| #define BOWSER_ID 3 |
Character Code
| #define PEACH_ID 4 |
Character Code
| #define YOSHI_ID 5 |
Character Code
| #define DK_ID 6 |
Character Code
| #define FALCON_ID 7 |
Character Code
| #define GANON_ID 8 |
Character Code
| #define FALCO_ID 9 |
Character Code
| #define FOX_ID 10 |
Character Code
| #define NESS_ID 11 |
Character Code
| #define ICE_CLIMBERS_ID 12 |
Character Code
| #define KIRBY_ID 13 |
Character Code
| #define SAMUS_ID 14 |
Character Code
| #define ZELDA_ID 15 |
Character Code
| #define LINK_ID 16 |
Character Code
| #define YOUNG_LINK_ID 17 |
Character Code
| #define PICHU_ID 18 |
Character Code
| #define PIKACHU_ID 19 |
Character Code
| #define PUFF_ID 20 |
Character Code
| #define MEWTWO_ID 21 |
Character Code
| #define MR_GNW_ID 22 |
Character Code
| #define MARTH_ID 23 |
Character Code
| #define ROY_ID 24 |
Character Code
| const u8 _sh_length[25] |
short hop length (i.e. number of frames before landing)
| const u8 _dj_horizontal[25] |
horizontal double jump distance
| const u8 _dj_vertical[25] |
vertical double jump distance
| const u8 _ledgedash_frames[25] |
the frame to press L
| const u8 _char_height[25] |
character height
| const u8 _dash_frames[25] |
number of frames before dash turns to run
1.8.11