Melee Modding Library  2.0.0
A C library for modding Super Smash Bros Melee
Variables
melee_info.h File Reference

Game Information. More...

#include "gctypes.h"

Go to the source code of this file.

Macros

#define DR_MARIO_ID   0
 
#define MARIO_ID   1
 
#define LUIGI_ID   2
 
#define BOWSER_ID   3
 
#define PEACH_ID   4
 
#define YOSHI_ID   5
 
#define DK_ID   6
 
#define FALCON_ID   7
 
#define GANON_ID   8
 
#define FALCO_ID   9
 
#define FOX_ID   10
 
#define NESS_ID   11
 
#define ICE_CLIMBERS_ID   12
 
#define KIRBY_ID   13
 
#define SAMUS_ID   14
 
#define ZELDA_ID   15
 
#define LINK_ID   16
 
#define YOUNG_LINK_ID   17
 
#define PICHU_ID   18
 
#define PIKACHU_ID   19
 
#define PUFF_ID   20
 
#define MEWTWO_ID   21
 
#define MR_GNW_ID   22
 
#define MARTH_ID   23
 
#define ROY_ID   24
 

Variables

const u8 _sh_length [25]
 
const u8 _dj_horizontal [25]
 
const u8 _dj_vertical [25]
 
const u8 _ledgedash_frames [25]
 
const u8 _char_height [25]
 
const u8 _dash_frames [25]
 

Detailed Description

Game Information.

Macro Definition Documentation

#define DR_MARIO_ID   0

Character Code

#define MARIO_ID   1

Character Code

#define LUIGI_ID   2

Character Code

#define BOWSER_ID   3

Character Code

#define PEACH_ID   4

Character Code

#define YOSHI_ID   5

Character Code

#define DK_ID   6

Character Code

#define FALCON_ID   7

Character Code

#define GANON_ID   8

Character Code

#define FALCO_ID   9

Character Code

#define FOX_ID   10

Character Code

#define NESS_ID   11

Character Code

#define ICE_CLIMBERS_ID   12

Character Code

#define KIRBY_ID   13

Character Code

#define SAMUS_ID   14

Character Code

#define ZELDA_ID   15

Character Code

#define LINK_ID   16

Character Code

#define YOUNG_LINK_ID   17

Character Code

#define PICHU_ID   18

Character Code

#define PIKACHU_ID   19

Character Code

#define PUFF_ID   20

Character Code

#define MEWTWO_ID   21

Character Code

#define MR_GNW_ID   22

Character Code

#define MARTH_ID   23

Character Code

#define ROY_ID   24

Character Code

Variable Documentation

const u8 _sh_length[25]

short hop length (i.e. number of frames before landing)

const u8 _dj_horizontal[25]

horizontal double jump distance

const u8 _dj_vertical[25]

vertical double jump distance

const u8 _ledgedash_frames[25]

the frame to press L

const u8 _char_height[25]

character height

Note
measured as y-coordinate when hanging from ledge
const u8 _dash_frames[25]

number of frames before dash turns to run