25 float uniform(
float a, 
float b);
    34 unsigned sample(
const float* probs, 
size_t size);
 Data types for the gamecube. 
 
float uniform(float a, float b)
Sample uniformly from  [a, b] . 
Definition: random.c:23
 
Function Argument. 
Definition: logic.h:26
 
bool chance(FunctionArg prob)
Single 'coin flip' with given probability. 
Definition: random.c:41
 
float rand()
Generate random number in [0,1]. 
Definition: random.c:16
 
Defines structs for AI logic. 
 
unsigned sample(const float *probs, size_t size)
Return index of array according to given probabilities. 
Definition: random.c:28