Melee Modding Library
2.0.0
A C library for modding Super Smash Bros Melee
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Here is a list of all documented functions, variables, defines, enums, and typedefs with links to the documentation:
- s -
s16 :
gctypes.h
s32 :
gctypes.h
s8 :
gctypes.h
sample() :
random.h
SAMUS :
ai.h
SAMUS_ID :
melee_info.h
SET_DJ_DIR :
moves.h
SET_HIT_DI_DIR :
moves.h
SET_HOLD_DIR :
moves.h
SET_LEDGEDASH_ANGLE :
moves.h
SET_SIDE_B_DIR :
moves.h
SET_TECH_DIR :
moves.h
SET_THROW_DI_DIR :
moves.h
SET_UP_B_DIR :
moves.h
SET_WAVEDASH_DIR :
moves.h
setController() :
controller.h
SH_LENGTH :
moves.h
SIGN :
math.h
sin() :
math.h
SIN_FPTR :
native_functions_102.h
size_t :
gctypes.h
sprintf() :
print.h
SPRINTF_FPTR :
native_functions_102.h
sqrt() :
math.h
STADIUM :
game_state.h
STAGE_ID :
game_state.h
StageName :
game_state.h
START_BUTTON :
controller.h
startTrial() :
profile.h
STICK_ANGLE :
moves.h
STR_CHR_FPTR :
native_functions_102.h
STR_CMP_FPTR :
native_functions_102.h
STR_CPY_FPTR :
native_functions_102.h
STR_LEN_FPTR :
native_functions_102.h
STR_TO_UL_FPTR :
native_functions_102.h
strcat() :
string.h
strchr() :
string.h
strcmp() :
string.h
strcpy() :
string.h
strlen() :
string.h
STRN_CMP_FPTR :
native_functions_102.h
STRN_CPY_FPTR :
native_functions_102.h
strncmp() :
string.h
strncpy() :
string.h
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