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Melee Modding Library
2.0.0
A C library for modding Super Smash Bros Melee
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Check game states. More...
Go to the source code of this file.
Functions | |
| bool | offstage (FunctionArg port) |
Checks if player (specified by port) is offstage. More... | |
| bool | onstage (FunctionArg port) |
Checks if player (specified by port) is onstage. More... | |
| bool | inHitstun (FunctionArg port) |
Checks if player (specified by port) is in hitstun. More... | |
| bool | inHitlag (FunctionArg port) |
Checks if player (specified by port) is in hitlag. More... | |
| bool | belowHeight (FunctionArg port, FunctionArg height) |
Checks if player (specified by port) is below height. More... | |
| bool | aboveHeight (FunctionArg port, FunctionArg height) |
Checks if player (specified by port) is above height. More... | |
| bool | inAir (FunctionArg port) |
Checks if player (specified by port) is in the air. More... | |
| bool | onGround (FunctionArg port) |
Checks if player (specified by port) is in on the ground. More... | |
| bool | actionStateEq (FunctionArg port, ActionState state) |
Checks the players (specified by port) action state. More... | |
| bool | actionStateGeq (FunctionArg port, ActionState state) |
Checks the players (specified by port) action state. More... | |
| bool | actionStateLeq (FunctionArg port, ActionState state) |
Checks the players (specified by port) action state. More... | |
| bool | nearSurface (FunctionArg port) |
Checks if player (specified by port) is near a surface. More... | |
| bool | techSituation (FunctionArg port) |
Checks if player (specified by port) needs to tech. More... | |
| bool | hitlagFrames (FunctionArg port, FunctionArg frame) |
Checks if player (specified by port) has exact number of frames in hitlag remaining. More... | |
| bool | hitstunFrames (FunctionArg port, FunctionArg frame) |
Checks if player (specified by port) has exact number of frames in hitstun remaining. More... | |
| bool | recoverySituation (FunctionArg port) |
Checks if player (specified by port) needs to recover. More... | |
| bool | fallenDown (FunctionArg port) |
Checks if player (specified by port) has fallen down. More... | |
| bool | breakoutFrame (FunctionArg port, FunctionArg frames) |
Checks how frames until player (specified by port) breaks out of a grab. More... | |
| bool | pastFrame (FunctionArg frame) |
| Checks if a certain frame has passed. More... | |
Check game states.
| bool offstage | ( | FunctionArg | port | ) |
Checks if player (specified by port) is offstage.
| port | - unsigned 32-bit integer |
true if the player at port is offstage | bool onstage | ( | FunctionArg | port | ) |
Checks if player (specified by port) is onstage.
| port | - unsigned 32-bit integer |
true if the player at port is onstage | bool inHitstun | ( | FunctionArg | port | ) |
Checks if player (specified by port) is in hitstun.
| port | - unsigned 32-bit integer |
| bool inHitlag | ( | FunctionArg | port | ) |
Checks if player (specified by port) is in hitlag.
| port | - unsigned 32-bit integer |
| bool belowHeight | ( | FunctionArg | port, |
| FunctionArg | height | ||
| ) |
Checks if player (specified by port) is below height.
| port | - unsigned 32-bit integer |
| height | - floating-point value |
height | bool aboveHeight | ( | FunctionArg | port, |
| FunctionArg | height | ||
| ) |
Checks if player (specified by port) is above height.
| port | - unsigned 32-bit integer |
| height | - floating-point value |
height | bool inAir | ( | FunctionArg | port | ) |
Checks if player (specified by port) is in the air.
| port | - unsigned 32-bit integer |
| bool onGround | ( | FunctionArg | port | ) |
Checks if player (specified by port) is in on the ground.
| port | - unsigned 32-bit integer |
| bool actionStateEq | ( | FunctionArg | port, |
| ActionState | state | ||
| ) |
Checks the players (specified by port) action state.
| port | - unsigned 32-bit integer |
| state | - unsigned 32-bit integer (ActionState) |
state | bool actionStateGeq | ( | FunctionArg | port, |
| ActionState | state | ||
| ) |
Checks the players (specified by port) action state.
| port | - unsigned 32-bit integer |
| state | - unsigned 32-bit integer (ActionState) |
state | bool actionStateLeq | ( | FunctionArg | port, |
| ActionState | state | ||
| ) |
Checks the players (specified by port) action state.
| port | - unsigned 32-bit integer |
| state | - unsigned 32-bit integer (ActionState) |
state | bool nearSurface | ( | FunctionArg | port | ) |
Checks if player (specified by port) is near a surface.
| port | - unsigned 32-bit integer |
| bool techSituation | ( | FunctionArg | port | ) |
Checks if player (specified by port) needs to tech.
| port | - unsigned 32-bit integer |
| bool hitlagFrames | ( | FunctionArg | port, |
| FunctionArg | frame | ||
| ) |
Checks if player (specified by port) has exact number of frames in hitlag remaining.
| port | - unsigned 32-bit integer |
| frame | - unsigned 32-bit integer |
frames of hitlag left | bool hitstunFrames | ( | FunctionArg | port, |
| FunctionArg | frame | ||
| ) |
Checks if player (specified by port) has exact number of frames in hitstun remaining.
| port | - unsigned 32-bit integer |
| frame | - unsigned 32-bit integer |
frames of hitlag left | bool recoverySituation | ( | FunctionArg | port | ) |
Checks if player (specified by port) needs to recover.
| port | - unsigned 32-bit integer |
| bool fallenDown | ( | FunctionArg | port | ) |
Checks if player (specified by port) has fallen down.
| port | - unsigned 32-bit integer |
| bool breakoutFrame | ( | FunctionArg | port, |
| FunctionArg | frames | ||
| ) |
Checks how frames until player (specified by port) breaks out of a grab.
| port | - unsigned 32-bit integer |
| frames | - unsigned 32-bit integer |
frames left until breakout | bool pastFrame | ( | FunctionArg | frame | ) |
Checks if a certain frame has passed.
| frame | - unsigned 32-bit integer |
frame
1.8.11