Melee Modding Library
2.0.0
A C library for modding Super Smash Bros Melee
|
Check game states. More...
Go to the source code of this file.
Functions | |
bool | offstage (FunctionArg port) |
Checks if player (specified by port ) is offstage. More... | |
bool | onstage (FunctionArg port) |
Checks if player (specified by port ) is onstage. More... | |
bool | inHitstun (FunctionArg port) |
Checks if player (specified by port ) is in hitstun. More... | |
bool | inHitlag (FunctionArg port) |
Checks if player (specified by port ) is in hitlag. More... | |
bool | belowHeight (FunctionArg port, FunctionArg height) |
Checks if player (specified by port ) is below height . More... | |
bool | aboveHeight (FunctionArg port, FunctionArg height) |
Checks if player (specified by port ) is above height . More... | |
bool | inAir (FunctionArg port) |
Checks if player (specified by port ) is in the air. More... | |
bool | onGround (FunctionArg port) |
Checks if player (specified by port ) is in on the ground. More... | |
bool | actionStateEq (FunctionArg port, ActionState state) |
Checks the players (specified by port ) action state. More... | |
bool | actionStateGeq (FunctionArg port, ActionState state) |
Checks the players (specified by port ) action state. More... | |
bool | actionStateLeq (FunctionArg port, ActionState state) |
Checks the players (specified by port ) action state. More... | |
bool | nearSurface (FunctionArg port) |
Checks if player (specified by port ) is near a surface. More... | |
bool | techSituation (FunctionArg port) |
Checks if player (specified by port ) needs to tech. More... | |
bool | hitlagFrames (FunctionArg port, FunctionArg frame) |
Checks if player (specified by port ) has exact number of frames in hitlag remaining. More... | |
bool | hitstunFrames (FunctionArg port, FunctionArg frame) |
Checks if player (specified by port ) has exact number of frames in hitstun remaining. More... | |
bool | recoverySituation (FunctionArg port) |
Checks if player (specified by port ) needs to recover. More... | |
bool | fallenDown (FunctionArg port) |
Checks if player (specified by port ) has fallen down. More... | |
bool | breakoutFrame (FunctionArg port, FunctionArg frames) |
Checks how frames until player (specified by port ) breaks out of a grab. More... | |
bool | pastFrame (FunctionArg frame) |
Checks if a certain frame has passed. More... | |
Check game states.
bool offstage | ( | FunctionArg | port | ) |
Checks if player (specified by port
) is offstage.
port | - unsigned 32-bit integer |
true
if the player at port
is offstage bool onstage | ( | FunctionArg | port | ) |
Checks if player (specified by port
) is onstage.
port | - unsigned 32-bit integer |
true
if the player at port
is onstage bool inHitstun | ( | FunctionArg | port | ) |
Checks if player (specified by port
) is in hitstun.
port | - unsigned 32-bit integer |
bool inHitlag | ( | FunctionArg | port | ) |
Checks if player (specified by port
) is in hitlag.
port | - unsigned 32-bit integer |
bool belowHeight | ( | FunctionArg | port, |
FunctionArg | height | ||
) |
Checks if player (specified by port
) is below height
.
port | - unsigned 32-bit integer |
height | - floating-point value |
height
bool aboveHeight | ( | FunctionArg | port, |
FunctionArg | height | ||
) |
Checks if player (specified by port
) is above height
.
port | - unsigned 32-bit integer |
height | - floating-point value |
height
bool inAir | ( | FunctionArg | port | ) |
Checks if player (specified by port
) is in the air.
port | - unsigned 32-bit integer |
bool onGround | ( | FunctionArg | port | ) |
Checks if player (specified by port
) is in on the ground.
port | - unsigned 32-bit integer |
bool actionStateEq | ( | FunctionArg | port, |
ActionState | state | ||
) |
Checks the players (specified by port
) action state.
port | - unsigned 32-bit integer |
state | - unsigned 32-bit integer (ActionState) |
state
bool actionStateGeq | ( | FunctionArg | port, |
ActionState | state | ||
) |
Checks the players (specified by port
) action state.
port | - unsigned 32-bit integer |
state | - unsigned 32-bit integer (ActionState) |
state
bool actionStateLeq | ( | FunctionArg | port, |
ActionState | state | ||
) |
Checks the players (specified by port
) action state.
port | - unsigned 32-bit integer |
state | - unsigned 32-bit integer (ActionState) |
state
bool nearSurface | ( | FunctionArg | port | ) |
Checks if player (specified by port
) is near a surface.
port | - unsigned 32-bit integer |
bool techSituation | ( | FunctionArg | port | ) |
Checks if player (specified by port
) needs to tech.
port | - unsigned 32-bit integer |
bool hitlagFrames | ( | FunctionArg | port, |
FunctionArg | frame | ||
) |
Checks if player (specified by port
) has exact number of frames in hitlag remaining.
port | - unsigned 32-bit integer |
frame | - unsigned 32-bit integer |
frames
of hitlag left bool hitstunFrames | ( | FunctionArg | port, |
FunctionArg | frame | ||
) |
Checks if player (specified by port
) has exact number of frames in hitstun remaining.
port | - unsigned 32-bit integer |
frame | - unsigned 32-bit integer |
frames
of hitlag left bool recoverySituation | ( | FunctionArg | port | ) |
Checks if player (specified by port
) needs to recover.
port | - unsigned 32-bit integer |
bool fallenDown | ( | FunctionArg | port | ) |
Checks if player (specified by port
) has fallen down.
port | - unsigned 32-bit integer |
bool breakoutFrame | ( | FunctionArg | port, |
FunctionArg | frames | ||
) |
Checks how frames until player (specified by port
) breaks out of a grab.
port | - unsigned 32-bit integer |
frames | - unsigned 32-bit integer |
frames
left until breakout bool pastFrame | ( | FunctionArg | frame | ) |
Checks if a certain frame has passed.
frame | - unsigned 32-bit integer |
frame