| 
    Melee Modding Library
    2.0.0
    
   A C library for modding Super Smash Bros Melee 
   | 
 
Check game states. More...
Go to the source code of this file.
Functions | |
| bool | offstage (FunctionArg port) | 
Checks if player (specified by port) is offstage.  More... | |
| bool | onstage (FunctionArg port) | 
Checks if player (specified by port) is onstage.  More... | |
| bool | inHitstun (FunctionArg port) | 
Checks if player (specified by port) is in hitstun.  More... | |
| bool | inHitlag (FunctionArg port) | 
Checks if player (specified by port) is in hitlag.  More... | |
| bool | belowHeight (FunctionArg port, FunctionArg height) | 
Checks if player (specified by port) is below height.  More... | |
| bool | aboveHeight (FunctionArg port, FunctionArg height) | 
Checks if player (specified by port) is above height.  More... | |
| bool | inAir (FunctionArg port) | 
Checks if player (specified by port) is in the air.  More... | |
| bool | onGround (FunctionArg port) | 
Checks if player (specified by port) is in on the ground.  More... | |
| bool | actionStateEq (FunctionArg port, ActionState state) | 
Checks the players (specified by port) action state.  More... | |
| bool | actionStateGeq (FunctionArg port, ActionState state) | 
Checks the players (specified by port) action state.  More... | |
| bool | actionStateLeq (FunctionArg port, ActionState state) | 
Checks the players (specified by port) action state.  More... | |
| bool | nearSurface (FunctionArg port) | 
Checks if player (specified by port) is near a surface.  More... | |
| bool | techSituation (FunctionArg port) | 
Checks if player (specified by port) needs to tech.  More... | |
| bool | hitlagFrames (FunctionArg port, FunctionArg frame) | 
Checks if player (specified by port) has exact number of frames in hitlag remaining.  More... | |
| bool | hitstunFrames (FunctionArg port, FunctionArg frame) | 
Checks if player (specified by port) has exact number of frames in hitstun remaining.  More... | |
| bool | recoverySituation (FunctionArg port) | 
Checks if player (specified by port) needs to recover.  More... | |
| bool | fallenDown (FunctionArg port) | 
Checks if player (specified by port) has fallen down.  More... | |
| bool | breakoutFrame (FunctionArg port, FunctionArg frames) | 
Checks how frames until player (specified by port) breaks out of a grab.  More... | |
| bool | pastFrame (FunctionArg frame) | 
| Checks if a certain frame has passed.  More... | |
Check game states.
| bool offstage | ( | FunctionArg | port | ) | 
Checks if player (specified by port) is offstage. 
| port | -  unsigned 32-bit integer   | 
true if the player at port is offstage | bool onstage | ( | FunctionArg | port | ) | 
Checks if player (specified by port) is onstage. 
| port | -  unsigned 32-bit integer   | 
true if the player at port is onstage | bool inHitstun | ( | FunctionArg | port | ) | 
Checks if player (specified by port) is in hitstun. 
| port | -  unsigned 32-bit integer   | 
| bool inHitlag | ( | FunctionArg | port | ) | 
Checks if player (specified by port) is in hitlag. 
| port | -  unsigned 32-bit integer   | 
| bool belowHeight | ( | FunctionArg | port, | 
| FunctionArg | height | ||
| ) | 
Checks if player (specified by port) is below height. 
| port | -  unsigned 32-bit integer   | 
| height | -  floating-point value   | 
height | bool aboveHeight | ( | FunctionArg | port, | 
| FunctionArg | height | ||
| ) | 
Checks if player (specified by port) is above height. 
| port | -  unsigned 32-bit integer   | 
| height | -  floating-point value   | 
height | bool inAir | ( | FunctionArg | port | ) | 
Checks if player (specified by port) is in the air. 
| port | -  unsigned 32-bit integer   | 
| bool onGround | ( | FunctionArg | port | ) | 
Checks if player (specified by port) is in on the ground. 
| port | -  unsigned 32-bit integer   | 
| bool actionStateEq | ( | FunctionArg | port, | 
| ActionState | state | ||
| ) | 
Checks the players (specified by port) action state. 
| port | -  unsigned 32-bit integer   | 
| state | -  unsigned 32-bit integer (ActionState)   | 
state | bool actionStateGeq | ( | FunctionArg | port, | 
| ActionState | state | ||
| ) | 
Checks the players (specified by port) action state. 
| port | -  unsigned 32-bit integer   | 
| state | -  unsigned 32-bit integer (ActionState)   | 
state | bool actionStateLeq | ( | FunctionArg | port, | 
| ActionState | state | ||
| ) | 
Checks the players (specified by port) action state. 
| port | -  unsigned 32-bit integer   | 
| state | -  unsigned 32-bit integer (ActionState)   | 
state | bool nearSurface | ( | FunctionArg | port | ) | 
Checks if player (specified by port) is near a surface. 
| port | -  unsigned 32-bit integer   | 
| bool techSituation | ( | FunctionArg | port | ) | 
Checks if player (specified by port) needs to tech. 
| port | -  unsigned 32-bit integer  | 
| bool hitlagFrames | ( | FunctionArg | port, | 
| FunctionArg | frame | ||
| ) | 
Checks if player (specified by port) has exact number of frames in hitlag remaining. 
| port | -  unsigned 32-bit integer   | 
| frame | -  unsigned 32-bit integer   | 
frames of hitlag left | bool hitstunFrames | ( | FunctionArg | port, | 
| FunctionArg | frame | ||
| ) | 
Checks if player (specified by port) has exact number of frames in hitstun remaining. 
| port | -  unsigned 32-bit integer   | 
| frame | -  unsigned 32-bit integer   | 
frames of hitlag left | bool recoverySituation | ( | FunctionArg | port | ) | 
Checks if player (specified by port) needs to recover. 
| port | -  unsigned 32-bit integer   | 
| bool fallenDown | ( | FunctionArg | port | ) | 
Checks if player (specified by port) has fallen down. 
| port | -  unsigned 32-bit integer   | 
| bool breakoutFrame | ( | FunctionArg | port, | 
| FunctionArg | frames | ||
| ) | 
Checks how frames until player (specified by port) breaks out of a grab. 
| port | -  unsigned 32-bit integer   | 
| frames | -  unsigned 32-bit integer   | 
frames left until breakout | bool pastFrame | ( | FunctionArg | frame | ) | 
Checks if a certain frame has passed.
| frame | -  unsigned 32-bit integer   | 
frame 
 1.8.11